CREATING AN AIRPORT IN FS2004

1. AFCAD2 for the airport's ground layout and for installing a tower viewpoint and comms frequencies (tower, ATIS etc.). You can also create NDBs, VORs and ILSs with this software.

2. EOD (Easy Object Designer) for the custom buildings (day/night textures from my own photos). Export as an API macro.

3. If you don't need custom buildings, then use Runway12 to place default FS2004 buildings instead. Use Runway12 to export a BGL file and make sure you add this BGL location in FS2004. I tend to just use Runway12 for perimeter fencing.

4. FSSC to place exclusion areas, flattened areas, roads, rivers and your EOD buildings (in API macro format). Then use FSSC to export a BGL file and make sure you add this BGL location in FS2004. You can also use FSSC to create 3D buildings, but they won't be customised ones.

5. DXTBMP program to convert all texture bitmaps to DXT1 format.

My filing system is to create a folder under the ADDON SCENERY folder named after the airport (ie. BURETA). Create 2 subfolders called SCENERY and TEXTURE. Put all the BGL files in the SCENERY folder and all the textures (bitmaps) in the TEXTURE folder. Put the AFCAD file in the
\ADDON SCENERY\SCENERY folder.

6. Then fire up FS2004 and test the airport to make sure everything works OK.

7. Finally, ask someone to beta test it to make sure that you have included all textures and scenery BGL files and that they are in the right place.